Wafelowski
Wiek: 29 Na forum: 5347 dni Posty: 428
Piwa : 100
To przecie? poda?em Ci wy?ej funkcje, w czym masz problem?
Pawn public OnPlayerStateChange ( playerid , newstate , oldstate )
{
if( newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER )
{
new s [ 126 ], VehicleUID = GetVehicleByID ( GetPlayerVehicleID ( playerid ));
format ( s , sizeof ( s ), "Wsiad?e? do pojazdu o UID %d" , VehicleUID );
SendClientMessage ( playerid , - 1 , s );
}
return 1 ;
}
GetVehicleByID ( vehicleid )
{
for(new i = 0 ; i < MAX_VEHICLES ; i ++)
{
if( VehicleInfo [ i ][ VehicleSampID ] == vehicleid )
{
return VehicleInfo [ i ][ VehicleUID ];
}
}
return - 1 ;
}
[ Dodano : 2017-02-11, 18:02 ]
Lub te? twoja funkcja
Pawn public OnPlayerStateChange ( playerid , newstate , oldstate )
{
if( newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER )
{
new s [ 126 ], vehicleid = GetPlayerVehicleID ( playerid );
format ( s , sizeof ( s ), "Wsiad?e? do pojazdu o UID %d" , VehicleInfo [ GetVehicleByID ( vehicleid )][ VehicleUID ]);
SendClientMessage ( playerid , - 1 , s );
}
return 1 ;
}