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Wysłany: 2016-12-12, 18:25


Basil.







Wiek: 24
Na forum: 3724 dni
Posty: 80
Nick w MP: njefjem



Respekt: 60

Ostrzeżeń: 100%
Witajcie, korzystam z gamemode GOYD, lecz mam ma?y problem, mianowicie wgra?em osobny plik na zapis skin?w i pieni?dzy, wszystko jest tam git. Problem polega na tym, ?e ten Gamemode ma w sobie plik "inne". Znajduje si? w nim co? takiego, ?e po respawnie nasz skin automatycznie zmienia si? na skin CJ, a chc? by pozosta? taki sam jak by?. Pomo?ecie?


local wersja "One Life"

addEventHandler("onResourceStart"resourceRoot, function()
    setFPSLimit(60)
    setWaveHeight(0)
    setMapName(wersja)
    setGameType(wersja)
end)

addEventHandler("onPlayerConnect"root, function(playerNickplayerIPplayerUsernameplayerSerialplayerVersionNumber)
    if string.find(playerNick"#") ~= nil then
        cancelEvent(true"Na serwerze zakazuje si? gry z kolorowym nickiem, zmie? nick i po??cz si? ponownie!")
    end
end)

addEventHandler("onPlayerChangeNick"root, function() cancelEvent() end)

    -- needs configurable blip colors, and team support
root getRootElement ()
color = { 0150100 }
players = {}
resourceRoot getResourceRootElement getThisResource () )

function onResourceStart resource )
    for idplayer in ipairsgetElementsByType "player" ) ) do
        if ( players[player] ) then
            createBlipAttachedTo player02players[source][1], players[source][2], players[source][3] )
        else
            createBlipAttachedTo player02color[1], color[2], color[3] )
        end
    end
end

function onPlayerSpawn spawnpoint )
    if ( players[source] ) then
        createBlipAttachedTo source02players[source][1], players[source][2], players[source][3] )
    else
        createBlipAttachedTo source02color[1], color[2], color[3] )
    end
end

function onPlayerQuit ()
    destroyBlipsAttachedTo source )
end

function onPlayerWasted totalammokillerkillerweapon )
    destroyBlipsAttachedTo source )
end

function setBlipsColor sourcecommandNamerg)
    if ( tonumber ) ) then
        color = { tonumber ), tonumber ), tonumber ) }
        for idplayer in ipairsgetElementsByType "player" ) ) do
            destroyBlipsAttachedTo player )
            if ( players[player] ) then
                createBlipAttachedTo player02players[source][1], players[source][2], players[source][3] )
            else
                createBlipAttachedTo player02color[1], color[2], color[3] )
            end
        end
    end
end

function setBlipColor sourcecommandNamerg)
    if ( tonumber ) ) then
        destroyBlipsAttachedTo source )
        players[source] = { tonumber ), tonumber ), tonumber ) }
        createBlipAttachedTo source02players[source][1], players[source][2], players[source][3] )
    end
end

addCommandHandler "setblipscolor"setBlipsColor )
addCommandHandler "setblipcolor"setBlipColor )
addEventHandler "onResourceStart"resourceRootonResourceStart )
addEventHandler "onPlayerSpawn"rootonPlayerSpawn )
addEventHandler "onPlayerQuit"rootonPlayerQuit )
addEventHandler "onPlayerWasted"rootonPlayerWasted )

function destroyBlipsAttachedTo(player)
    local attached getAttachedElements player )
    if ( attached then
        for k,element in ipairs(attached) do
            if getElementType element ) == "blip" then
                destroyElement element )
            end
        end
    end
end

function wybuch (loss)
local hp getElementHealth(source) - loss
    if hp <= 315 then
    setVehicleDamageProof(sourcetrue)
    setElementHealth(source315)
    setVehicleDamageProof(sourcefalse)
    cancelEvent()
    end
end
addEventHandler("onVehicleDamage"getRootElement(), wybuch)

function message (thePlayer)         
local pojazd getPedOccupiedVehiclethePlayer )    
local accName getAccountName getPlayerAccount thePlayer ) )      
if isObjectInACLGroup ("user."..accNameaclGetGroup "Admin" ) ) then                                       
outputChatBox("* Pomy?lnie ustawiono 100 litr?w paliwa!"thePlayer25300)    
setElementData(pojazd"pojazd_paliwo"100)                               
end         
end                     
addCommandHandler("daj.paliwo"messageaddEventHandler("onPlayerLogin"root, function()
    for _,v in ipairs getElementsByType("player") ) do 
    outputChatBox("Witaj na serwerze One Life!"source)
    outputChatBox("Potrzebujesz pomocy? Zajrzyj pod F1."source)
    id tonumber getAccountData getPlayerAccount source ), "stary:skin" ) )
    setElementModel sourceid ) 
    setAccountData getPlayerAccount source ), "stary:skin"false )
    removeElementData(source,"Praca")
    takeWeapon(source22end
end)

addEventHandler("onResourceStart"resourceRoot,
    function()
        for i,player in ipairs(getElementsByType("player")) do
            spawn(player)
        end
    end
)

function spawn(player) 
if not isElement(playerthen return end 
repeat until spawnPlayer player, -1916.479,882.01,35.410math.random(0,288) ) --Ustawiamy SPAWN Gracza po przecniku macie randomowe skinyfadeCamera(playertruesetCameraTarget(playerplayerend 

addEventHandler("onPlayerJoin"root,
    function()
        spawn(source)
    end
)

addEventHandler("onPlayerWasted"root,
    function()
        setTimer(spawnwasted35001source)
    end
)

function spawnwasted(playerspawnPlayer player , -1916.479,882.01,35.41 ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital
takePlayerMoney playerend 


Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 18:48


Damian_

Skrypter






Wiek: 29
Na forum: 3754 dni
Posty: 66
Nick w MP: Damian

Piwa: 3678

Respekt: 50

Kod:

local wersja = "One Life"

addEventHandler("onResourceStart", resourceRoot, function()
setFPSLimit(60)
setWaveHeight(0)
setMapName(wersja)
setGameType(wersja)
end)

addEventHandler("onPlayerConnect", root, function(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
if string.find(playerNick, "#") ~= nil then
cancelEvent(true, "Na serwerze zakazuje si? gry z kolorowym nickiem, zmie? nick i po??cz si? ponownie!")
end
end)

addEventHandler("onPlayerChangeNick", root, function() cancelEvent() end)

-- needs configurable blip colors, and team support
root = getRootElement ()
color = { 0, 150, 100 }
players = {}
resourceRoot = getResourceRootElement ( getThisResource () )

function onResourceStart ( resource )
for id, player in ipairs( getElementsByType ( "player" ) ) do
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end

function onPlayerSpawn ( spawnpoint )
if ( players[source] ) then
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] )
end
end

function onPlayerQuit ()
destroyBlipsAttachedTo ( source )
end

function onPlayerWasted ( totalammo, killer, killerweapon )
destroyBlipsAttachedTo ( source )
end

function setBlipsColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
for id, player in ipairs( getElementsByType ( "player" ) ) do
destroyBlipsAttachedTo ( player )
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end
end

function setBlipColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
destroyBlipsAttachedTo ( source )
players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
end
end

addCommandHandler ( "setblipscolor", setBlipsColor )
addCommandHandler ( "setblipcolor", setBlipColor )
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
addEventHandler ( "onPlayerQuit", root, onPlayerQuit )
addEventHandler ( "onPlayerWasted", root, onPlayerWasted )

function destroyBlipsAttachedTo(player)
local attached = getAttachedElements ( player )
if ( attached ) then
for k,element in ipairs(attached) do
if getElementType ( element ) == "blip" then
destroyElement ( element )
end
end
end
end

function wybuch (loss)
local hp = getElementHealth(source) - loss
if hp <= 315 then
setVehicleDamageProof(source, true)
setElementHealth(source, 315)
setVehicleDamageProof(source, false)
cancelEvent()
end
end
addEventHandler("onVehicleDamage", getRootElement(), wybuch)

function message (thePlayer)
local pojazd = getPedOccupiedVehicle( thePlayer )
local accName = getAccountName ( getPlayerAccount ( thePlayer ) )
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then
outputChatBox("* Pomy?lnie ustawiono 100 litr?w paliwa!", thePlayer, 253, 0, 0)
setElementData(pojazd, "pojazd_paliwo", 100)
end
end
addCommandHandler("daj.paliwo", message)

addEventHandler("onPlayerLogin", root, function()
for _,v in ipairs ( getElementsByType("player") ) do
outputChatBox("Witaj na serwerze One Life!", source)
outputChatBox("Potrzebujesz pomocy? Zajrzyj pod F1.", source)
id = tonumber ( getAccountData ( getPlayerAccount ( source ), "stary:skin" ) )
setElementModel ( source, id )
setAccountData ( getPlayerAccount ( source ), "stary:skin", false )
removeElementData(source,"Praca")
takeWeapon(source, 22)
end
end)

addEventHandler("onResourceStart", resourceRoot,
function()
for i,player in ipairs(getElementsByType("player")) do
spawn(player)
end
end
)

function spawn(player)
if not isElement(player) then return end
repeat until spawnPlayer ( player, -1916.479,882.01,35.41, ) --Ustawiamy SPAWN Gracza po przecniku macie randomowe skiny.
fadeCamera(player, true)
setCameraTarget(player, player)
end

addEventHandler("onPlayerJoin", root,
function()
spawn(source)
end
)

addEventHandler("onPlayerWasted", root,
function()
setTimer(spawnwasted, 3500, 1, source)
end
)

function spawnwasted(player)
spawnPlayer ( player , -1916.479,882.01,35.41 ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital
takePlayerMoney ( player, 0 )
end


Wklej ten kod zamiast tamtego i sprawd?

Podpis
Projekt serwera : ourStory
Adres Forum : www.our-story.pl
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Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 18:55


Basil.







Wiek: 24
Na forum: 3724 dni
Posty: 80
Nick w MP: njefjem



Respekt: 60

Ostrzeżeń: 100%
"Damian_" napisał/a:

Kod:

local wersja = "One Life"

addEventHandler("onResourceStart", resourceRoot, function()
setFPSLimit(60)
setWaveHeight(0)
setMapName(wersja)
setGameType(wersja)
end)

addEventHandler("onPlayerConnect", root, function(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
if string.find(playerNick, "#") ~= nil then
cancelEvent(true, "Na serwerze zakazuje si? gry z kolorowym nickiem, zmie? nick i po??cz si? ponownie!")
end
end)

addEventHandler("onPlayerChangeNick", root, function() cancelEvent() end)

-- needs configurable blip colors, and team support
root = getRootElement ()
color = { 0, 150, 100 }
players = {}
resourceRoot = getResourceRootElement ( getThisResource () )

function onResourceStart ( resource )
for id, player in ipairs( getElementsByType ( "player" ) ) do
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end

function onPlayerSpawn ( spawnpoint )
if ( players[source] ) then
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] )
end
end

function onPlayerQuit ()
destroyBlipsAttachedTo ( source )
end

function onPlayerWasted ( totalammo, killer, killerweapon )
destroyBlipsAttachedTo ( source )
end

function setBlipsColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
for id, player in ipairs( getElementsByType ( "player" ) ) do
destroyBlipsAttachedTo ( player )
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end
end

function setBlipColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
destroyBlipsAttachedTo ( source )
players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
end
end

addCommandHandler ( "setblipscolor", setBlipsColor )
addCommandHandler ( "setblipcolor", setBlipColor )
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
addEventHandler ( "onPlayerQuit", root, onPlayerQuit )
addEventHandler ( "onPlayerWasted", root, onPlayerWasted )

function destroyBlipsAttachedTo(player)
local attached = getAttachedElements ( player )
if ( attached ) then
for k,element in ipairs(attached) do
if getElementType ( element ) == "blip" then
destroyElement ( element )
end
end
end
end

function wybuch (loss)
local hp = getElementHealth(source) - loss
if hp <= 315 then
setVehicleDamageProof(source, true)
setElementHealth(source, 315)
setVehicleDamageProof(source, false)
cancelEvent()
end
end
addEventHandler("onVehicleDamage", getRootElement(), wybuch)

function message (thePlayer)
local pojazd = getPedOccupiedVehicle( thePlayer )
local accName = getAccountName ( getPlayerAccount ( thePlayer ) )
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then
outputChatBox("* Pomy?lnie ustawiono 100 litr?w paliwa!", thePlayer, 253, 0, 0)
setElementData(pojazd, "pojazd_paliwo", 100)
end
end
addCommandHandler("daj.paliwo", message)

addEventHandler("onPlayerLogin", root, function()
for _,v in ipairs ( getElementsByType("player") ) do
outputChatBox("Witaj na serwerze One Life!", source)
outputChatBox("Potrzebujesz pomocy? Zajrzyj pod F1.", source)
id = tonumber ( getAccountData ( getPlayerAccount ( source ), "stary:skin" ) )
setElementModel ( source, id )
setAccountData ( getPlayerAccount ( source ), "stary:skin", false )
removeElementData(source,"Praca")
takeWeapon(source, 22)
end
end)

addEventHandler("onResourceStart", resourceRoot,
function()
for i,player in ipairs(getElementsByType("player")) do
spawn(player)
end
end
)

function spawn(player)
if not isElement(player) then return end
repeat until spawnPlayer ( player, -1916.479,882.01,35.41, ) --Ustawiamy SPAWN Gracza po przecniku macie randomowe skiny.
fadeCamera(player, true)
setCameraTarget(player, player)
end

addEventHandler("onPlayerJoin", root,
function()
spawn(source)
end
)

addEventHandler("onPlayerWasted", root,
function()
setTimer(spawnwasted, 3500, 1, source)
end
)

function spawnwasted(player)
spawnPlayer ( player , -1916.479,882.01,35.41 ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital
takePlayerMoney ( player, 0 )
end


Wklej ten kod zamiast tamtego i sprawd?


Po wpisaniu tego nie mog?em si? w og?le zabi?, to znaczy hp spad?o do zera, a kamera nadal nade mn? by?a i tak w niesko?czono??.

Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 18:59


Damian_

Skrypter






Wiek: 29
Na forum: 3754 dni
Posty: 66
Nick w MP: Damian

Piwa: 3678

Respekt: 50

Kod:


local wersja = "One Life"

addEventHandler("onResourceStart", resourceRoot, function()
setFPSLimit(60)
setWaveHeight(0)
setMapName(wersja)
setGameType(wersja)
end)

addEventHandler("onPlayerConnect", root, function(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
if string.find(playerNick, "#") ~= nil then
cancelEvent(true, "Na serwerze zakazuje si? gry z kolorowym nickiem, zmie? nick i po??cz si? ponownie!")
end
end)

addEventHandler("onPlayerChangeNick", root, function() cancelEvent() end)

-- needs configurable blip colors, and team support
root = getRootElement ()
color = { 0, 150, 100 }
players = {}
resourceRoot = getResourceRootElement ( getThisResource () )

function onResourceStart ( resource )
for id, player in ipairs( getElementsByType ( "player" ) ) do
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end

function onPlayerSpawn ( spawnpoint )
if ( players[source] ) then
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] )
end
end

function onPlayerQuit ()
destroyBlipsAttachedTo ( source )
end

function onPlayerWasted ( totalammo, killer, killerweapon )
destroyBlipsAttachedTo ( source )
end

function setBlipsColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
for id, player in ipairs( getElementsByType ( "player" ) ) do
destroyBlipsAttachedTo ( player )
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end
end

function setBlipColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
destroyBlipsAttachedTo ( source )
players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
end
end

addCommandHandler ( "setblipscolor", setBlipsColor )
addCommandHandler ( "setblipcolor", setBlipColor )
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
addEventHandler ( "onPlayerQuit", root, onPlayerQuit )
addEventHandler ( "onPlayerWasted", root, onPlayerWasted )

function destroyBlipsAttachedTo(player)
local attached = getAttachedElements ( player )
if ( attached ) then
for k,element in ipairs(attached) do
if getElementType ( element ) == "blip" then
destroyElement ( element )
end
end
end
end

function wybuch (loss)
local hp = getElementHealth(source) - loss
if hp <= 315 then
setVehicleDamageProof(source, true)
setElementHealth(source, 315)
setVehicleDamageProof(source, false)
cancelEvent()
end
end
addEventHandler("onVehicleDamage", getRootElement(), wybuch)

function message (thePlayer)
local pojazd = getPedOccupiedVehicle( thePlayer )
local accName = getAccountName ( getPlayerAccount ( thePlayer ) )
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then
outputChatBox("* Pomy?lnie ustawiono 100 litr?w paliwa!", thePlayer, 253, 0, 0)
setElementData(pojazd, "pojazd_paliwo", 100)
end
end
addCommandHandler("daj.paliwo", message)

addEventHandler("onPlayerLogin", root, function()
for _,v in ipairs ( getElementsByType("player") ) do
outputChatBox("Witaj na serwerze One Life!", source)
outputChatBox("Potrzebujesz pomocy? Zajrzyj pod F1.", source)
id = tonumber ( getAccountData ( getPlayerAccount ( source ), "stary:skin" ) )
setElementModel ( source, id )
setAccountData ( getPlayerAccount ( source ), "stary:skin", false )
removeElementData(source,"Praca")
takeWeapon(source, 22)
end
end)

addEventHandler("onResourceStart", resourceRoot,
function()
for i,player in ipairs(getElementsByType("player")) do
spawn(player)
end
end
)

function spawn(player)
if not isElement(player) then return end
repeat until spawnPlayer ( player, -1916.479,882.01,35.41, 0, "stary:skin" ) --Ustawiamy SPAWN Gracza po przecniku macie randomowe skiny.
fadeCamera(player, true)
setCameraTarget(player, player)
end

addEventHandler("onPlayerJoin", root,
function()
spawn(source)
end
)

addEventHandler("onPlayerWasted", root,
function()
setTimer(spawnwasted, 3500, 1, source)
end
)

function spawnwasted(player)
spawnPlayer ( player , -1916.479,882.01,35.41 ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital
takePlayerMoney ( player, 0 )
end


Podpis
Projekt serwera : ourStory
Adres Forum : www.our-story.pl
Rejestruj się już dziś !

FAQ: Potrzebujesz pomocy w kodowaniu LUA,PHP ? Pisz śmiało postaram się pomóc .
Pomagam tworzyć strony internetowe ! Potrzebujesz? Pisz

Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 19:08


Basil.







Wiek: 24
Na forum: 3724 dni
Posty: 80
Nick w MP: njefjem



Respekt: 60

Ostrzeżeń: 100%
"Damian_" napisał/a:

Kod:


local wersja = "One Life"

addEventHandler("onResourceStart", resourceRoot, function()
setFPSLimit(60)
setWaveHeight(0)
setMapName(wersja)
setGameType(wersja)
end)

addEventHandler("onPlayerConnect", root, function(playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber)
if string.find(playerNick, "#") ~= nil then
cancelEvent(true, "Na serwerze zakazuje si? gry z kolorowym nickiem, zmie? nick i po??cz si? ponownie!")
end
end)

addEventHandler("onPlayerChangeNick", root, function() cancelEvent() end)

-- needs configurable blip colors, and team support
root = getRootElement ()
color = { 0, 150, 100 }
players = {}
resourceRoot = getResourceRootElement ( getThisResource () )

function onResourceStart ( resource )
for id, player in ipairs( getElementsByType ( "player" ) ) do
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end

function onPlayerSpawn ( spawnpoint )
if ( players[source] ) then
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] )
end
end

function onPlayerQuit ()
destroyBlipsAttachedTo ( source )
end

function onPlayerWasted ( totalammo, killer, killerweapon )
destroyBlipsAttachedTo ( source )
end

function setBlipsColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
for id, player in ipairs( getElementsByType ( "player" ) ) do
destroyBlipsAttachedTo ( player )
if ( players[player] ) then
createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] )
else
createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] )
end
end
end
end

function setBlipColor ( source, commandName, r, g, b )
if ( tonumber ( b ) ) then
destroyBlipsAttachedTo ( source )
players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] )
end
end

addCommandHandler ( "setblipscolor", setBlipsColor )
addCommandHandler ( "setblipcolor", setBlipColor )
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )
addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn )
addEventHandler ( "onPlayerQuit", root, onPlayerQuit )
addEventHandler ( "onPlayerWasted", root, onPlayerWasted )

function destroyBlipsAttachedTo(player)
local attached = getAttachedElements ( player )
if ( attached ) then
for k,element in ipairs(attached) do
if getElementType ( element ) == "blip" then
destroyElement ( element )
end
end
end
end

function wybuch (loss)
local hp = getElementHealth(source) - loss
if hp <= 315 then
setVehicleDamageProof(source, true)
setElementHealth(source, 315)
setVehicleDamageProof(source, false)
cancelEvent()
end
end
addEventHandler("onVehicleDamage", getRootElement(), wybuch)

function message (thePlayer)
local pojazd = getPedOccupiedVehicle( thePlayer )
local accName = getAccountName ( getPlayerAccount ( thePlayer ) )
if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then
outputChatBox("* Pomy?lnie ustawiono 100 litr?w paliwa!", thePlayer, 253, 0, 0)
setElementData(pojazd, "pojazd_paliwo", 100)
end
end
addCommandHandler("daj.paliwo", message)

addEventHandler("onPlayerLogin", root, function()
for _,v in ipairs ( getElementsByType("player") ) do
outputChatBox("Witaj na serwerze One Life!", source)
outputChatBox("Potrzebujesz pomocy? Zajrzyj pod F1.", source)
id = tonumber ( getAccountData ( getPlayerAccount ( source ), "stary:skin" ) )
setElementModel ( source, id )
setAccountData ( getPlayerAccount ( source ), "stary:skin", false )
removeElementData(source,"Praca")
takeWeapon(source, 22)
end
end)

addEventHandler("onResourceStart", resourceRoot,
function()
for i,player in ipairs(getElementsByType("player")) do
spawn(player)
end
end
)

function spawn(player)
if not isElement(player) then return end
repeat until spawnPlayer ( player, -1916.479,882.01,35.41, 0, "stary:skin" ) --Ustawiamy SPAWN Gracza po przecniku macie randomowe skiny.
fadeCamera(player, true)
setCameraTarget(player, player)
end

addEventHandler("onPlayerJoin", root,
function()
spawn(source)
end
)

addEventHandler("onPlayerWasted", root,
function()
setTimer(spawnwasted, 3500, 1, source)
end
)

function spawnwasted(player)
spawnPlayer ( player , -1916.479,882.01,35.41 ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital
takePlayerMoney ( player, 0 )
end


teraz si? zrespi?em, ale skin i tak zmienia si? na CJ'a

Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 19:11


Damian_

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w 134 linijce dodaj zamiast 0 to "stary:skin"

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Projekt serwera : ourStory
Adres Forum : www.our-story.pl
Rejestruj się już dziś !

FAQ: Potrzebujesz pomocy w kodowaniu LUA,PHP ? Pisz śmiało postaram się pomóc .
Pomagam tworzyć strony internetowe ! Potrzebujesz? Pisz

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Wysłany: 2016-12-12, 19:17


Basil.







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"Damian_" napisał/a:

w 134 linijce dodaj zamiast 0 to "stary:skin"



Nadal CJ

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Wysłany: 2016-12-12, 20:01


zabijaka2000







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function spawnwasted(playerid tonumber getAccountData getPlayerAccount player ), "stary:skin" ) )
spawnPlayer player , -1916.479,882.01,35.410id ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital 
takePlayerMoney playerend


Podpis
San Fierro Stories Roleplay
Ostatnio zmieniony przez zabijaka2000 2016-12-12, 20:22, w całości zmieniany 1 raz  
Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 20:20


Loop

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function spawnWasted(player)
spawnPlayer player,-1936.62109375891.692382812538.5078125 0.50getElementModel(player))
setCameraTarget(playerplayer)
setElementInterior(player0)
    setElementDimension(player0)
end


addEventHandler("onPlayerWasted"root,
function()
setTimer(spawnWasted60001source)
end
)


Postaw piwo autorowi tego posta
 

 
Wysłany: 2016-12-12, 22:18


Basil.







Wiek: 24
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"zabijaka2000" napisał/a:


function spawnwasted(playerid tonumber getAccountData getPlayerAccount player ), "stary:skin" ) )
spawnPlayer player , -1916.479,882.01,35.410id ) --Spawn po zabicu takePlayerMoney to ile pieniedzy ma zabierac za szpital 
takePlayerMoney playerend


po tym jest cj

[ Dodano: 2016-12-12, 22:20 ]
"Loop" napisał/a:


function spawnWasted(player)
spawnPlayer player,-1936.62109375891.692382812538.5078125 0.50getElementModel(player))
setCameraTarget(playerplayer)
setElementInterior(player0)
    setElementDimension(player0)
end


addEventHandler("onPlayerWasted"root,
function()
setTimer(spawnWasted60001source)
end
)


I wreszcie dzia?a, dzi?ki! :D

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Tagi: skin :: śmierci :: się :: nie :: zapisuje.
Anonymous





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