Wysłany: 2008-11-23, 22:14
daro1994
Wiek: 31 Na forum: 6840 dni Posty: 20
Nick w MP: BoLek
Piwa : 294
takie cos mi wyskakuje
Kod: C:\Documents and Settings\Administrator\Pulpit\mapa\mapa\mapa.pwn(9) : fatal error 100: cannot read from file: "BadWords"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
to linijka #include <BadWords>
co zrobic
Wysłany: 2008-11-23, 22:26
BraYaN_
Wiek: 34 Na forum: 6698 dni Posty: 276
Nick w MP: BraYaN_
Piwa : 1614
Wysłany: 2008-11-23, 22:27
jolosc
Wiek: 42 Na forum: 6673 dni Posty: 2
Kod: C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1882) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1886) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1898) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1902) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1906) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1910) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1914) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1918) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1922) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1934) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1938) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1942) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1946) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1950) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1962) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1966) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1970) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1982) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(1986) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(3902) : error 004: function "CrimInRange" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(4120) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(4727) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(4804) : error 004: function "ProxDetector" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(4887) : error 004: function "DelCar" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(4907) : error 004: function "DelCar" is not implemented
C:\DOCUME~1\Tomek\Pulpit\mapa\gf.pwn(5524) : error 004: function "PlayerToPoint" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Dodawa?em sobie system aut do czystego gfa i mam taki o to problem. Wszystko robi?em zgodnie z http://carsystem.ugu.pl/f...ead_id=1#post_1
Wysłany: 2008-11-23, 22:31
BraYaN_
Wiek: 34 Na forum: 6698 dni Posty: 276
Nick w MP: BraYaN_
Piwa : 1614
jolosc , niemasz jednej klamry zamykaj?cej gdzie?
Wysłany: 2008-11-23, 22:38
jolosc
Wiek: 42 Na forum: 6673 dni Posty: 2
tego sie domy?la?em tylko gdzie jej brak... ?
Wysłany: 2008-11-23, 22:38
daro1994
Wiek: 31 Na forum: 6840 dni Posty: 20
Nick w MP: BoLek
Piwa : 294
BraYaN_ , ale ja przeca mam wszystkie include
Wysłany: 2008-11-23, 22:39
BraYaN_
Wiek: 34 Na forum: 6698 dni Posty: 276
Nick w MP: BraYaN_
Piwa : 1614
daro1994 , ale ?ci?gnij nowe
[ Dodano : 2008-11-23, 22:40 ]
jolosc , jest na forum skrypt licznik klamr by Robot przelicz nim i wyka?e gdzie
Wysłany: 2008-11-23, 22:54
daro1994
Wiek: 31 Na forum: 6840 dni Posty: 20
Nick w MP: BoLek
Piwa : 294
ja nie wiem sciaglem i nadal ten b??d jest
Wysłany: 2008-11-24, 11:36
BraYaN_
Wiek: 34 Na forum: 6698 dni Posty: 276
Nick w MP: BraYaN_
Piwa : 1614
daro1994 , a usun tego incluide
Wysłany: 2008-11-24, 17:52
Mayke512
Wiek: 32 Na forum: 6698 dni Posty: 48
Piwa : 3022
A wi?c:
Kod:
C:\Documents and Settings\Mayke512\Pulpit\Kopia cena6.pwn(23) : error 001: expected token: ";", but found "public"
C:\Documents and Settings\Mayke512\Pulpit\Kopia cena6.pwn(30) : error 017: undefined symbol "sieof"
C:\Documents and Settings\Mayke512\Pulpit\Kopia cena6.pwn(55) : error 017: undefined symbol "sieof"
C:\Documents and Settings\Mayke512\Pulpit\Kopia cena6.pwn(60) : error 030: compound statement not closed at the end of file (started at line 39)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Linijki:
Kod: (23): public OnPlayerCommandText(playerid, cmdtext[]) }
(30): GetPlayerName(playerid,name,sieof(name));
(50): GetPlayerName(playerid,name,sieof(name));
(60): nie ma tej linijki
Wysłany: 2008-11-24, 19:28
Seibix
Członek TGR
Wiek: 34 Na forum: 6597 dni Posty: 17
Piwa : 744
Mayke512 , zmie? to:
Kod: (23): public OnPlayerCommandText(playerid, cmdtext[]) }
(30): GetPlayerName(playerid,name,sieof(name));
(50): GetPlayerName(playerid,name,sieof(name));
Na to:
Kod: (23): public OnPlayerCommandText(playerid, cmdtext[]) {
(30): GetPlayerName(playerid,name,sizeof(name));
(50): GetPlayerName(playerid,name,sizeof(name));
Oraz podaj linijki(36-40)
Wysłany: 2008-11-24, 19:31
Mayke512
Wiek: 32 Na forum: 6698 dni Posty: 48
Piwa : 3022
Seibix , ju? sobie z tym poradzi?em zosta? mi jeden error:
linijka:
Kod: public OnPlayerCommandText(playerid, cmdtext[])
{
err
Cytat: C:\Documents and Settings\Mayke512\Pulpit\Kopia Kopia Kopia cena6.pwn(24) : error 001: expected token: ";", but found "public"
Wysłany: 2008-11-24, 19:35
The Psychol
Psychol
Wiek: 35 Na forum: 6870 dni Posty: 2822
Nick w MP: The_Psychol
Piwa : 4390
Administrator: Admin ma zawsze rację | REGULAMIN FORUM | REKLAMA/VIP | .
nad ta linijk? nie da?e? ;
Podpis
And that's the bottom line 'cause The Psychol said so!
Wysłany: 2008-12-03, 20:08
Qunir38
Qunir
Wiek: 34 Na forum: 6620 dni Posty: 18
Piwa : 220
Witam. Mam problem z komendami /mute i /unmute kt?re znalaz?em w "Przydatne Komendy" i po skompilowaniu wyskakuje mi taki b??d:
Kod: C:\Documents and Settings\Marek\Pulpit\Pawno i Serwer GTASA\Pawno i Serwer GTASA\Serwer GTASA\gamemodes\SDC_Drift.pwn(751) : error 012: invalid function call, not a valid address
C:\Documents and Settings\Marek\Pulpit\Pawno i Serwer GTASA\Pawno i Serwer GTASA\Serwer GTASA\gamemodes\SDC_Drift.pwn(751) : warning 215: expression has no effect
C:\Documents and Settings\Marek\Pulpit\Pawno i Serwer GTASA\Pawno i Serwer GTASA\Serwer GTASA\gamemodes\SDC_Drift.pwn(751) : error 001: expected token: ";", but found ")"
C:\Documents and Settings\Marek\Pulpit\Pawno i Serwer GTASA\Pawno i Serwer GTASA\Serwer GTASA\gamemodes\SDC_Drift.pwn(751) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Marek\Pulpit\Pawno i Serwer GTASA\Pawno i Serwer GTASA\Serwer GTASA\gamemodes\SDC_Drift.pwn(751) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
I nie wiem co teraz mam zrobi?. A linijki z tymi komendami wygl?daja tak:
Kod: //Mute
if (strcmp(cmd, "/mute", true) == 0 && IsPlayerAdmin(playerid)) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){SendClientMessage(playerid, 0x00FFFFAA, "U?yj : /mute [ID]"); return 1;}
new muteplr = strval(tmp);
playermuted[muteplr] = 1 ;
new string[256];
format(string, sizeof(string), "Gracz %s zosta? wyciszony.", PlayerName(muteplr));
SendClientMessage(playerid, COLOR_RED, string);
return 1;
}
//Unmute
if (strcmp(cmd, "/unmute", true) == 0 && IsPlayerAdmin(playerid)) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)){SendClientMessage(playerid, 0x00FFFFAA, "U?yj : unmute [ID]"); return 1;}
new muteplr = strval(tmp);
playermuted[muteplr] = 0 ;
new string[256];
format(string, sizeof(string), "Gracz %s wyciszenie zosta?o wyl?czone.", PlayerName(muteplr));
SendClientMessage(playerid, COLOR_RED, string);
return 1;
}
Wysłany: 2008-12-03, 20:29
The Psychol
Psychol
Wiek: 35 Na forum: 6870 dni Posty: 2822
Nick w MP: The_Psychol
Piwa : 4390
Administrator: Admin ma zawsze rację | REGULAMIN FORUM | REKLAMA/VIP | .
kt?ra to linijka 751 ?
Podpis
And that's the bottom line 'cause The Psychol said so!
Tagi: błędy :: przy :: kompilacji :: rozwiązanie
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