Wysłany: 2014-09-29, 15:24
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
witam tak jak w temacie o co chodzi ?
GUIEditor = {
tab = {},
tabpanel = {},
label = {},
button = {},
window = {}
}
addEventHandler ( "onClientResourceStart" , resourceRoot ,
function()
GUIEditor . window [ 1 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 1 ], false )
GUIEditor . button [ 1 ] = guiCreateButton ( 14 , 37 , 175 , 45 , "Silnik" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 2 ] = guiCreateButton ( 199 , 37 , 175 , 45 , "?wiat?a" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 3 ] = guiCreateButton ( 776 , 154 , 175 , 45 , "Zniszcz Pojazd" , false , GUIEditor . window [ 1 ])
GUIEditor . tabpanel [ 1 ] = guiCreateTabPanel ( 727 , 25 , 214 , 80 , false , GUIEditor . window [ 1 ])
GUIEditor . tab [ 1 ] = guiCreateTab ( "Zniszcz Pojazd" , GUIEditor . tabpanel [ 1 ])
GUIEditor . label [ 1 ] = guiCreateLabel ( 5 , 5 , 199 , 40 , "Zniszcz Pojazd (chwilowo nie dzia?a)" , false , GUIEditor . tab [ 1 ])
guiLabelSetHorizontalAlign ( GUIEditor . label [ 1 ], "left" , true )
GUIEditor . window [ 2 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 2 ], false )
end
)
function Lights ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleLights [ car ] then
setVehicleOverrideLights ( car , 2 )
outputChatBox ( "?wiat?a auta zosta?y w??czone." , player , 102 , 255 , 51 , true )
vehicleLights [ car ]= true
else
outputChatBox ( "?wiat?a auta zosta?y wy??czone." , player , 102 , 255 , 51 , true )
setVehicleOverrideLights ( car , 1 )
vehicleLights [ car ]= false
end
end
function okno ()
local vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
if ( guiGetVisible ( okno )) then
showCursor ( false )
guiSetVisible ( okno , false )
else
if isCursorShowing () then return end
if vehicle and getVehicleController ( vehicle ) == getLocalPlayer () then
showCursor ( true )
guiSetVisible ( okno , true )
end
end
end
bindKey ( "LSHIFT" , "up" , okno )
Wysłany: 2014-09-29, 15:35
Artysta
Lua, Lua, Czekolada
Wiek: 28 Na forum: 4466 dni Posty: 240
Nick w MP: Artysta/Koojot
Piwa : 1427
Sk?d Ci si? wzi??o
Skoro twoje okno si? nazywa GUIEditor.window[1] ?
Wysłany: 2014-09-29, 20:38
MeeShuffle
Programista/Grafik
Wiek: 32 Na forum: 4395 dni Posty: 2758
Nick w MP: Shuffle
Piwa : 8575
Spr?buj:
GUIEditor = {
tab = {},
tabpanel = {},
label = {},
button = {},
window = {}
}
GUIEditor . window [ 1 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 1 ], false )
GUIEditor . button [ 1 ] = guiCreateButton ( 14 , 37 , 175 , 45 , "Silnik" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 2 ] = guiCreateButton ( 199 , 37 , 175 , 45 , "?wiat?a" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 3 ] = guiCreateButton ( 776 , 154 , 175 , 45 , "Zniszcz Pojazd" , false , GUIEditor . window [ 1 ])
GUIEditor . tabpanel [ 1 ] = guiCreateTabPanel ( 727 , 25 , 214 , 80 , false , GUIEditor . window [ 1 ])
GUIEditor . tab [ 1 ] = guiCreateTab ( "Zniszcz Pojazd" , GUIEditor . tabpanel [ 1 ])
GUIEditor . label [ 1 ] = guiCreateLabel ( 5 , 5 , 199 , 40 , "Zniszcz Pojazd (chwilowo nie dzia?a)" , false , GUIEditor . tab [ 1 ])
guiLabelSetHorizontalAlign ( GUIEditor . label [ 1 ], "left" , true )
GUIEditor . window [ 2 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 2 ], false )
function Lights ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleLights [ car ] then
setVehicleOverrideLights ( car , 2 )
outputChatBox ( "?wiat?a auta zosta?y w??czone." , player , 102 , 255 , 51 , true )
vehicleLights [ car ]= true
else
outputChatBox ( "?wiat?a auta zosta?y wy??czone." , player , 102 , 255 , 51 , true )
setVehicleOverrideLights ( car , 1 )
vehicleLights [ car ]= false
end
end
function okno ()
local vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
if ( guiGetVisible ( GUIEditor . window [ 1 ])) then
showCursor ( false )
guiSetVisible ( GUIEditor . window [ 1 ], false )
else
if isCursorShowing () then return end
if vehicle and getVehicleController ( vehicle ) == getLocalPlayer () then
showCursor ( true )
guiSetVisible ( GUIEditor . window [ 1 ], true )
end
end
end
bindKey ( "LSHIFT" , "up" , okno )
Wysłany: 2014-09-30, 14:04
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
Panie Suffle
mam taki kod i dalej nie dzia?a :
GUIEditor = {
tab = {},
tabpanel = {},
label = {},
button = {},
window = {}
}
GUIEditor . window [ 1 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 1 ], false )
GUIEditor . button [ 1 ] = guiCreateButton ( 14 , 37 , 175 , 45 , "Silnik" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 2 ] = guiCreateButton ( 199 , 37 , 175 , 45 , "?wiat?a" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 3 ] = guiCreateButton ( 776 , 154 , 175 , 45 , "Zniszcz Pojazd" , false , GUIEditor . window [ 1 ])
GUIEditor . tabpanel [ 1 ] = guiCreateTabPanel ( 727 , 25 , 214 , 80 , false , GUIEditor . window [ 1 ])
GUIEditor . tab [ 1 ] = guiCreateTab ( "Zniszcz Pojazd" , GUIEditor . tabpanel [ 1 ])
GUIEditor . label [ 1 ] = guiCreateLabel ( 5 , 5 , 199 , 40 , "Zniszcz Pojazd (chwilowo nie dzia?a)" , false , GUIEditor . tab [ 1 ])
guiLabelSetHorizontalAlign ( GUIEditor . label [ 1 ], "left" , true )
GUIEditor . window [ 2 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 2 ], false )
function Engine ()
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleEngine [ car ] then
setVehicleOverriedeEngine ( car , 2 )
outputChatBox ( "Silnik w poje?dzie zosta? w??czony." , player , 102 , 255 , 51 , true )
vehicleEngine [ car ]= true
else
outputChatBox ( "Silnik w poje?dzie zosta? wy??czony." , player , 102 , 255 , 51 , true )
setVehicleOverriedeEngie ( car , 1 )
vehicleEngine [ car ]= false
end
end
function Lights ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleLights [ car ] then
setVehicleOverrideLights ( car , 2 )
outputChatBox ( "?wiat?a auta zosta?y w??czone." , player , 102 , 255 , 51 , true )
vehicleLights [ car ]= true
else
outputChatBox ( "?wiat?a auta zosta?y wy??czone." , player , 102 , 255 , 51 , true )
setVehicleOverrideLights ( car , 1 )
vehicleLights [ car ]= false
end
end
function okno ()
local vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
if ( guiGetVisible ( GUIEditor . window [ 1 ])) then
showCursor ( false )
guiSetVisible ( GUIEditor . window [ 1 ], false )
else
if isCursorShowing () then return end
if vehicle and getVehicleController ( vehicle ) == getLocalPlayer () then
showCursor ( true )
guiSetVisible ( GUIEditor . window [ 1 ], true )
end
end
end
bindKey ( "LSHIFT" , "up" , okno )
Wysłany: 2014-09-30, 15:33
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
AstroStudio , jakie? db3? Po jakiej da?e? stronie? Serwer? Client?
Wysłany: 2014-09-30, 18:06
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
Wysłany: 2014-09-30, 18:51
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
AstroStudio , okej, dobrze. A jest jakie? db3? ( /debugscript 3 ).
Wysłany: 2014-09-30, 18:55
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
Wysłany: 2014-09-30, 19:01
TheTroll
Pan Majster
Wiek: 38 Na forum: 4764 dni Posty: 219
Nick w MP: TheTroll
Piwa : 1114
To podaj b??dy kt?re wyskakuj? w debugscript 3.
Wysłany: 2014-09-30, 19:32
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
a jak moge skopiowac te db 3 ?
Wysłany: 2014-09-30, 20:01
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
AstroStudio , zr?b ss'a, albo przepisz.
Wysłany: 2014-09-30, 20:17
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
Wysłany: 2014-09-30, 20:32
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Sprawd?:
GUIEditor = {
tab = {},
tabpanel = {},
label = {},
button = {},
window = {}
}
GUIEditor . window [ 1 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 1 ], false )
GUIEditor . button [ 1 ] = guiCreateButton ( 14 , 37 , 175 , 45 , "Silnik" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 2 ] = guiCreateButton ( 199 , 37 , 175 , 45 , "?wiat?a" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 3 ] = guiCreateButton ( 776 , 154 , 175 , 45 , "Zniszcz Pojazd" , false , GUIEditor . window [ 1 ])
GUIEditor . tabpanel [ 1 ] = guiCreateTabPanel ( 727 , 25 , 214 , 80 , false , GUIEditor . window [ 1 ])
GUIEditor . tab [ 1 ] = guiCreateTab ( "Zniszcz Pojazd" , GUIEditor . tabpanel [ 1 ])
GUIEditor . label [ 1 ] = guiCreateLabel ( 5 , 5 , 199 , 40 , "Zniszcz Pojazd (chwilowo nie dzia?a)" , false , GUIEditor . tab [ 1 ])
guiLabelSetHorizontalAlign ( GUIEditor . label [ 1 ], "left" , true )
GUIEditor . window [ 2 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 2 ], false )
function Engine ()
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleEngine [ car ] then
setVehicleOverriedeEngine ( car , 2 )
outputChatBox ( "Silnik w poje?dzie zosta? w??czony." , player , 102 , 255 , 51 , true )
vehicleEngine [ car ]= true
else
outputChatBox ( "Silnik w poje?dzie zosta? wy??czony." , player , 102 , 255 , 51 , true )
setVehicleOverriedeEngie ( car , 1 )
vehicleEngine [ car ]= false
end
end
end
function Lights ( player )
car = getPedOccupiedVehicle ( player )
if ( car ) then
if not vehicleLights [ car ] then
setVehicleOverrideLights ( car , 2 )
outputChatBox ( "?wiat?a auta zosta?y w??czone." , player , 102 , 255 , 51 , true )
vehicleLights [ car ]= true
else
outputChatBox ( "?wiat?a auta zosta?y wy??czone." , player , 102 , 255 , 51 , true )
setVehicleOverrideLights ( car , 1 )
vehicleLights [ car ]= false
end
end
end
function okno ()
local vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
if ( guiGetVisible ( GUIEditor . window [ 1 ])) then
showCursor ( false )
guiSetVisible ( GUIEditor . window [ 1 ], false )
else
if isCursorShowing () then return end
if vehicle and getVehicleController ( vehicle ) == getLocalPlayer () then
showCursor ( true )
guiSetVisible ( GUIEditor . window [ 1 ], true )
end
end
end
bindKey ( "LSHIFT" , "up" , okno )
Wysłany: 2014-09-30, 20:35
BlackTen
LUA Dev.
Wiek: 28 Na forum: 4329 dni Posty: 698
Piwa : 2080
Dzia?a panel ale nie dziala silnik , swiatla
Wysłany: 2014-09-30, 20:41
Dixers
No-Life
Wiek: 26 Na forum: 4313 dni Posty: 549
Nick w MP: Dixers
Piwa : 412
Silnik:
function silnik ()
localVehicle = getPedOccupiedVehicle ( getLocalPlayer () )
if source == silnik and ( localVehicle ) then
if ( getVehicleEngineState ( localVehicle ) ~= false ) then
setVehicleEngineState ( localVehicle , false )
else
setVehicleEngineState ( localVehicle , true )
end
end
end
addEventHandler ( "onClientGUIClick" , root , silnik )
?wiat?a:
function lampy ()
localVehicle = getPedOccupiedVehicle ( getLocalPlayer () )
if source == lampy and ( localVehicle ) then
if ( getVehicleOverrideLights ( localVehicle ) ~= 2 ) then
setVehicleOverrideLights ( localVehicle , 2 )
else
setVehicleOverrideLights ( localVehicle , 1 )
end
end
end
addEventHandler ( "onClientGUIClick" , root , lampy )
[ Dodano : 2014-09-30, 20:41 ]
Licz? na piwka
[ Dodano : 2014-09-30, 20:43 ]
Masz ca?o?? i sprawd?:
GUIEditor = {
tab = {},
tabpanel = {},
label = {},
button = {},
window = {}
}
GUIEditor . window [ 1 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 1 ], false )
silnik = guiCreateButton ( 14 , 37 , 175 , 45 , "Silnik" , false , GUIEditor . window [ 1 ])
lampy = guiCreateButton ( 199 , 37 , 175 , 45 , "?wiat?a" , false , GUIEditor . window [ 1 ])
GUIEditor . button [ 3 ] = guiCreateButton ( 776 , 154 , 175 , 45 , "Zniszcz Pojazd" , false , GUIEditor . window [ 1 ])
GUIEditor . tabpanel [ 1 ] = guiCreateTabPanel ( 727 , 25 , 214 , 80 , false , GUIEditor . window [ 1 ])
GUIEditor . tab [ 1 ] = guiCreateTab ( "Zniszcz Pojazd" , GUIEditor . tabpanel [ 1 ])
GUIEditor . label [ 1 ] = guiCreateLabel ( 5 , 5 , 199 , 40 , "Zniszcz Pojazd (chwilowo nie dzia?a)" , false , GUIEditor . tab [ 1 ])
guiLabelSetHorizontalAlign ( GUIEditor . label [ 1 ], "left" , true )
GUIEditor . window [ 2 ] = guiCreateWindow ( 519 , 290 , 961 , 209 , "Panel Pojazdu" , false )
guiWindowSetSizable ( GUIEditor . window [ 2 ], false )
function silnik ()
localVehicle = getPedOccupiedVehicle ( getLocalPlayer () )
if source == silnik and ( localVehicle ) then
if ( getVehicleEngineState ( localVehicle ) ~= false ) then
setVehicleEngineState ( localVehicle , false )
else
setVehicleEngineState ( localVehicle , true )
end
end
end
addEventHandler ( "onClientGUIClick" , root , silnik )
function lampy ()
localVehicle = getPedOccupiedVehicle ( getLocalPlayer () )
if source == lampy and ( localVehicle ) then
if ( getVehicleOverrideLights ( localVehicle ) ~= 2 ) then
setVehicleOverrideLights ( localVehicle , 2 )
else
setVehicleOverrideLights ( localVehicle , 1 )
end
end
end
addEventHandler ( "onClientGUIClick" , root , lampy )
function okno ()
local vehicle = getPedOccupiedVehicle ( getLocalPlayer ())
if ( guiGetVisible ( GUIEditor . window [ 1 ])) then
showCursor ( false )
guiSetVisible ( GUIEditor . window [ 1 ], false )
else
if isCursorShowing () then return end
if vehicle and getVehicleController ( vehicle ) == getLocalPlayer () then
showCursor ( true )
guiSetVisible ( GUIEditor . window [ 1 ], true )
end
end
end
bindKey ( "LSHIFT" , "up" , okno )
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Tagi: potocy :: okno :: sie :: nie :: otwiera
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