Wysłany: 2018-10-18, 14:43
AkossPL
Wiek: 25 Na forum: 4080 dni Posty: 140
Nick w MP: AkossPL
Piwa : 3
Siema mam taki problem ?e jak kto? wychodzi z serwera nie usuwa si? blips
function onResourceStart ( resource )
for id , player in ipairs ( getElementsByType ( "player" ) ) do
if ( players [ player ] ) then
createBlipAttachedTo ( player , 0 , 2 , players [ source ][ 1 ], players [ source ][ 2 ], players [ source ][ 3 ] )
else
createBlipAttachedTo ( player , 0 , 2 , color [ 1 ], color [ 2 ], color [ 3 ] )
end
end
end
function onPlayerSpawn ( spawnpoint )
if ( players [ source ] ) then
createBlipAttachedTo ( source , 0 , 2 , players [ source ][ 1 ], players [ source ][ 2 ], players [ source ][ 3 ] )
else
createBlipAttachedTo ( source , 0 , 2 , color [ 1 ], color [ 2 ], color [ 3 ] )
end
end
function onPlayerQuit ()
destroyBlipsAttachedTo ( source )
end
function onPlayerWasted ( totalammo , killer , killerweapon )
destroyBlipsAttachedTo ( source )
end
function setBlipsColor ( source , commandName , r , g , b )
if ( tonumber ( b ) ) then
color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
for id , player in ipairs ( getElementsByType ( "player" ) ) do
destroyBlipsAttachedTo ( player )
if ( players [ player ] ) then
createBlipAttachedTo ( player , 0 , 2 , players [ source ][ 1 ], players [ source ][ 2 ], players [ source ][ 3 ] )
else
createBlipAttachedTo ( player , 0 , 2 , color [ 1 ], color [ 2 ], color [ 3 ] )
end
end
end
end
function setBlipColor ( source , commandName , r , g , b )
if ( tonumber ( b ) ) then
destroyBlipsAttachedTo ( source )
players [ source ] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) }
createBlipAttachedTo ( source , 0 , 2 , players [ source ][ 1 ], players [ source ][ 2 ], players [ source ][ 3 ] )
end
end
addEventHandler ( "onResourceStart" , resourceRoot , onResourceStart )
addEventHandler ( "onPlayerSpawn" , root , onPlayerSpawn )
addEventHandler ( "onPlayerQuit" , root , onPlayerQuit )
addEventHandler ( "onPlayerWasted" , root , onPlayerWasted )
function destroyBlipsAttachedTo ( player )
local attached = getAttachedElements ( player )
if ( attached ) then
for k , element in ipairs ( attached ) do
if getElementType ( element ) == "blip" then
destroyElement ( element )
end
end
end
end
Wysłany: 2018-10-18, 14:52
Bartlomiej
Uczeń Lua / Mapper
Wiek: 23 Na forum: 3086 dni Posty: 56
Nick w MP: Bartłomiej
Piwa : 2
Wysłany: 2018-10-18, 15:35
rresz
Wiek: 25 Na forum: 3028 dni Posty: 16
Nick w MP: Domiinoo
AkossPL , Niech kto? z twoich koleg?w dolaczy do serwera u?yj komendy /debugscript 3 i niech wyjdzie. jak wyjdzie wyslij zdjecie erroru badz warningu jaki ci sie pokazal w debugscript
Wysłany: 2018-10-18, 16:04
Norbert1234
Nie umiem w LUA
Wiek: 22 Na forum: 3988 dni Posty: 319
Nick w MP: Gusterowskyy
Piwa : 242
Bartlomiej , Co mu to da? Powiesz mi? To jest przecie? na tworzenie blipu.
Je?eli mam rozumie? to blip nie znika po wej?ciu w marker np. , Tak?
Wysłany: 2018-10-18, 16:13
DomineQ
lua mejster
Wiek: 22 Na forum: 3960 dni Posty: 309
Nick w MP: EZ3N
Piwa : 5186
function onPlayerQuit ()
if not ( players [ source ]) then
destroyBlipsAttachedTo ( source )
end
end
[ Dodano : 2018-10-18, 16:14 ]
"Norbert1234" napisał/a :Bartlomiej , Co mu to da? Powiesz mi? To jest przecie? na tworzenie blipu.
Je?eli mam rozumie? to blip nie znika po wej?ciu w marker np. , Tak?
Przecie? wyra?nie pisze, ?e po wyj?ciu z serwera XD
Tagi: jak :: gracz :: wychodzi :: nie :: usuwa :: się :: playerblips
Anonymous
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