Wysłany: 2014-09-06, 10:53
Mateusz512
Wiek: 27 Na forum: 4511 dni Posty: 44
Witam. Chodzi o to aby przerobi? ten kod tak ?eby nie dzia?a? z gamemodem tylko jako skrypt na serwerze i Enter nie dzia?a aby zatrzyma? animacj?. Bardzo prosz? o pomoc.
Skrypt: http://hostuje.net/file.p...696188d53ccaada
Wysłany: 2014-09-06, 10:55
|Mlody|
Szatan ponad Szatana
Wiek: 30 Na forum: 4375 dni Posty: 60
Nick w MP: Akiver
Piwa : 205
"Mateusz512" napisał/a :Witam. Chodzi o to aby przerobi? ten kod tak ?eby nie dzia?a? z gamemodem tylko jako skrypt na serwerze i Enter nie dzia?a aby zatrzyma? animacj?. Bardzo prosz? o pomoc.
Skrypt: http://hostuje.net/file.p...696188d53ccaada
Link nie dzia?a..
Podpis
Fast Life RPG |GTA V - Misje, napady na banki, wyścigi i wiele innych atrakcji|NFS - Stwórz swoją anarchię, zostań królem wyścigów, zdobywaj osiągnięcia.. Fast Life RPG - 20%
Wysłany: 2014-09-06, 11:28
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Mateusz512 , jak widz? to skrypt z LSS-RP(MTA-XyzzyRP) nie b?d? tego edytowa?.
Wysłany: 2014-09-06, 16:41
Retro99
Wiek: 27 Na forum: 4472 dni Posty: 20
Witam prosz? o przerobienie skryptu,poniewa? pr?bowa?em sam kilka razy i nie umiem.Jest to skrypt na prac? taks?wkarza wi?kszo?? edytowa?em samemu,ale nie umiem ustawi? ?eby za kurs dostawa? 10$,a nie 231$ i ?eby nie zmienia?o skina po rozpocz?ciu pracy.Oto kod:
Kod: local pickups = {
[1]={ -202.37744140625,1036.7016601563,19.7421875 },
}
local dropoffss = {
[1]={ -305.75393676758,829.33837890625,13.192380905151 },
}
local pedCus = {
[1]={ 9 },
[2]={ 10 },
[3]={ 14 },
[4]={ 15 },
[5]={ 37 }
}
Teame = createTeam("Taxi", 0, 255, 0)
taxiTeams = { [Teame] = true }
taxiVehs = { [420] = true }
function teamSet ( )
local team = getTeamFromName ( "Taxi" )
if team then
setPlayerTeam ( source, team )
setPlayerNametagColor ( source, 0, 255, 0 )
setElementModel(source, 182)
createVehicle(420, -204.10664367676,1220.8515625,19.7421875)
outputChatBox("Zatrudni?e? si? jako taks?wkarz!", thePlayer)
else
local teamw = getTeamFromName ( "Taxi" )
if teamw then
cancelEvent()
outputChatBox("Ju? pracujesz jako taks?wkarz.", source)
end
end
end
addEvent ( "sTeame", true)
addEventHandler ( "sTeame", root, teamSet )
function enterVehicle ( thePlayer, seat, jacked ) -- when a player enters a vehicle
if getElementType ( thePlayer ) == "player" then
if ( taxiVehs[getElementModel ( source )] ) and ( not taxiTeams[getPlayerTeam( thePlayer )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin
removePedFromVehicle( thePlayer )-- force the player out of the vehicle
outputChatBox("Tylko taks?wkarz mo?e prowadzi? ten pojazd.", thePlayer)
end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), enterVehicle )
markers = { }
blips = { }
peds = { }
mposi = { }
mposii = {}
function startJob ( thePlayer )
local x, y, z = unpack ( pickups [ math.random ( #pickups ) ] )
markers [ thePlayer ] = createMarker ( x, y, z, "cylinder", 5.0, 255, 0, 0, 0 )
mposi = { getElementPosition( markers [ thePlayer ] ) }
local skins = unpack ( pedCus [ math.random ( #pedCus ) ] )
peds [ thePlayer ] = createPed( skins, x, y, z )
blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 )
addEventHandler ( "onMarkerHit", markers [ thePlayer ], warpit )
end
function inVEH ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
if ( getElementModel ( source ) == 420 ) then
startJob ( thePlayer )
end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), inVEH )
function warpit ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
local vehiclee = getPedOccupiedVehicle ( thePlayer )
if ( getElementModel ( vehiclee ) == 420 ) then
setTimer ( warpPedIntoVehicle, 2000, 1, peds [ thePlayer ], vehiclee, 2 )
destroyJob ( thePlayer )
local x, y, z = unpack ( dropoffss [ math.random ( #dropoffss ) ] )
markers [ thePlayer ] = createMarker ( x, y, z - 1, "cylinder", 5.0, 255, 0, 0, 50 )
mposii = { getElementPosition( markers [ thePlayer ] ) }
blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 )
addEventHandler ( "onMarkerHit", markers [ thePlayer ], pickmeup )
end
end
end
function pickmeup ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
destroyJob ( thePlayer )
local mx, my, mz = unpack ( mposi )
local mmx, mmy, mmz = unpack ( mposii )
local money = getDistanceBetweenPoints2D ( mx, my, mmx, mmy )
finalmoney = math.floor ( money )
if finalmoney then
setTimer( givePlayerMoney, 3000, 1, thePlayer, finalmoney, )
setTimer( outputChatBox, 3000, 1, thePlayer, "Otrzymujesz za kurs ".. money .."!", 0, 144, 0)
setTimer (
function ( )
if ( isElement ( peds [ thePlayer ] ) ) then
destroyElement ( peds [ thePlayer ] )
end
startJob ( thePlayer )
end
,3000, 1
)
end
end
end
function deleteOnExit ( thePlayer )
if ( isElement ( markers [ thePlayer ] ) ) then
destroyElement ( markers [ thePlayer ] )
end
if ( isElement ( blips [ thePlayer ] ) ) then
destroyElement ( blips [ thePlayer ] )
end
if ( isElement ( peds [ thePlayer ] ) ) then
destroyElement ( peds [ thePlayer ] )
end
end
addEventHandler ( "onVehicleExit", getRootElement(), deleteOnExit )
function destroyJob ( thePlayer )
if ( isElement ( markers [ thePlayer ] ) ) then
destroyElement ( markers [ thePlayer ] )
end
if ( isElement ( blips [ thePlayer ] ) ) then
destroyElement( blips [ thePlayer ] )
end
end
function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ )
setElementPosition ( source, posX, posY, posZ )
end
addCommandHandler ( "setpos", consoleSetPlayerPosition )
Oczywi??ie za skuteczn? pomoc postawi? piwko
Wysłany: 2014-09-06, 19:02
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Retro99 , kase sie dostaje od przejechanej odleg?o??. a skin to jest if do rozpocz?cia pracy usun??em go.
local pickups = {
[ 1 ]={ - 202.37744140625 , 1036.7016601563 , 19.7421875 },
}
local dropoffss = {
[ 1 ]={ - 305.75393676758 , 829.33837890625 , 13.192380905151 },
}
local pedCus = {
[ 1 ]={ 9 },
[ 2 ]={ 10 },
[ 3 ]={ 14 },
[ 4 ]={ 15 },
[ 5 ]={ 37 }
}
Teame = createTeam ( "Taxi" , 0 , 255 , 0 )
taxiTeams = { [ Teame ] = true }
taxiVehs = { [ 420 ] = true }
function teamSet ( )
local team = getTeamFromName ( "Taxi" )
if team then
setPlayerTeam ( source , team )
setPlayerNametagColor ( source , 0 , 255 , 0 )
createVehicle ( 420 , - 204.10664367676 , 1220.8515625 , 19.7421875 )
outputChatBox ( "Zatrudni?e? si? jako taks?wkarz!" , thePlayer )
else
local teamw = getTeamFromName ( "Taxi" )
if teamw then
cancelEvent ()
outputChatBox ( "Ju? pracujesz jako taks?wkarz." , source )
end
end
end
addEvent ( "sTeame" , true )
addEventHandler ( "sTeame" , root , teamSet )
function enterVehicle ( thePlayer , seat , jacked ) -- when a player enters a vehicle
if getElementType ( thePlayer ) == "player" then
if not taxiTeams [ getPlayerTeam ( thePlayer )] then -- if the vehicle is one of 4 police cars , and the skin is not a police skin
removePedFromVehicle ( thePlayer )-- force the player out of the vehicle
outputChatBox ( "Tylko taks?wkarz mo?e prowadzi? ten pojazd." , thePlayer )
end
end
end
addEventHandler ( "onVehicleEnter" , getRootElement (), enterVehicle )
markers = { }
blips = { }
peds = { }
mposi = { }
mposii = {}
function startJob ( thePlayer )
local x , y , z = unpack ( pickups [ math . random ( #pickups ) ] )
markers [ thePlayer ] = createMarker ( x , y , z , "cylinder" , 5.0 , 255 , 0 , 0 , 0 )
mposi = { getElementPosition ( markers [ thePlayer ] ) }
local skins = unpack ( pedCus [ math . random ( #pedCus ) ] )
peds [ thePlayer ] = createPed ( skins , x , y , z )
blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 58 )
addEventHandler ( "onMarkerHit" , markers [ thePlayer ], warpit )
end
function inVEH ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
if ( getElementModel ( source ) == 420 ) then
startJob ( thePlayer )
end
end
end
addEventHandler ( "onVehicleEnter" , getRootElement (), inVEH )
function warpit ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
local vehiclee = getPedOccupiedVehicle ( thePlayer )
if ( getElementModel ( vehiclee ) == 420 ) then
setTimer ( warpPedIntoVehicle , 2000 , 1 , peds [ thePlayer ], vehiclee , 2 )
destroyJob ( thePlayer )
local x , y , z = unpack ( dropoffss [ math . random ( #dropoffss ) ] )
markers [ thePlayer ] = createMarker ( x , y , z - 1 , "cylinder" , 5.0 , 255 , 0 , 0 , 50 )
mposii = { getElementPosition ( markers [ thePlayer ] ) }
blips [ thePlayer ] = createBlipAttachedTo ( markers [ thePlayer ], 41 )
addEventHandler ( "onMarkerHit" , markers [ thePlayer ], pickmeup )
end
end
end
function pickmeup ( thePlayer )
if ( getElementType ( thePlayer ) == "player" and isPedInVehicle ( thePlayer ) ) then
destroyJob ( thePlayer )
local mx , my , mz = unpack ( mposi )
local mmx , mmy , mmz = unpack ( mposii )
local money = getDistanceBetweenPoints2D ( mx , my , mmx , mmy )
finalmoney = math . floor ( money )
if finalmoney then
setTimer ( givePlayerMoney , 3000 , 1 , thePlayer , finalmoney , )
setTimer ( outputChatBox , 3000 , 1 , thePlayer , "Otrzymujesz za kurs " .. money .. "!" , 0 , 144 , 0 )
setTimer (
function ( )
if ( isElement ( peds [ thePlayer ] ) ) then
destroyElement ( peds [ thePlayer ] )
end
startJob ( thePlayer )
end
, 3000 , 1
)
end
end
end
function deleteOnExit ( thePlayer )
if ( isElement ( markers [ thePlayer ] ) ) then
destroyElement ( markers [ thePlayer ] )
end
if ( isElement ( blips [ thePlayer ] ) ) then
destroyElement ( blips [ thePlayer ] )
end
if ( isElement ( peds [ thePlayer ] ) ) then
destroyElement ( peds [ thePlayer ] )
end
end
addEventHandler ( "onVehicleExit" , getRootElement (), deleteOnExit )
function destroyJob ( thePlayer )
if ( isElement ( markers [ thePlayer ] ) ) then
destroyElement ( markers [ thePlayer ] )
end
if ( isElement ( blips [ thePlayer ] ) ) then
destroyElement ( blips [ thePlayer ] )
end
end
function consoleSetPlayerPosition ( source , commandName , posX , posY , posZ )
setElementPosition ( source , posX , posY , posZ )
end
addCommandHandler ( "setpos" , consoleSetPlayerPosition )
Wysłany: 2014-09-06, 20:17
Retro99
Wiek: 27 Na forum: 4472 dni Posty: 20
Gdy wchodz? w marker i klikam rozpocznij prac? nic si? nie dzieje,a pojazd si? nie respi.
[ Dodano : 2014-09-07, 13:22 ]
Mam tutaj skrypt na sklep ze skinami i chcia?bym ?eby marker znajdowa? si? w interiorze sklepu Binco.Zrobi?em teleport do interioru Binco i mo?na do niego wej?? i z niego wyj??,ale gdy wpisuje do kodu kordy interioru sklepu to markera nie ma,a jak dam np.na ?rodku ulicy to jest.
Kod: skinmtab={}
skinmtab[1]={207.61012268066,-101.15529632568,1005.2578125}
function skinmarkererstellen()
for variable,zeile in pairs(skinmtab) do
x,y,z=unpack(zeile)
skinchangemarker=createMarker(x,y,z,"cylinder",1.5,255,255,0)
createBlip(x,y,z,45,2,255,0,0,255,0,1000)
addEventHandler("onMarkerHit",skinchangemarker,function(player)
triggerClientEvent(player,"onSkinMarkerHit",player)
end)
end
end
addEventHandler("onResourceStart",getResourceRootElement(getThisResource()),skinmarkererstellen)
addEvent("onPlayerSkinChange",true)
addEventHandler("onPlayerSkinChange",getRootElement(),function(skinid)
setElementModel(source,skinid)
end
)
Oczywi?cie za pomoc stawiam piwko
Wysłany: 2014-09-07, 17:13
kamyrdol32
Wiek: 37 Na forum: 4667 dni Posty: 75
Nick w MP: kamyrdol32
Piwa : 2
Witam, prosze o przerobienie tego skryptu aby po zbli?eniu sie do tej bramy otwiera?a si?, np w promieniu 50 m czy tam czego? i zamyka?a po odej?ciu.
CODE: http://pastebin.com/E7cZdyGf
Wysłany: 2014-09-13, 18:35
Retro99
Wiek: 27 Na forum: 4472 dni Posty: 20
Mam tu skrypt na wybiera?k? skin?w,ale chcia?bym go przerobi? ?eby skin policjanta(280) by? niedost?pny,prosz? o przerobienie go w ten spos?b.
Kod: local skinidped=0
local skinped=createPed(skinidped,216,-99,1005,90)
addEvent("onSkinMarkerHit",true)
addEventHandler("onSkinMarkerHit",getRootElement(),function()
if not isPedInVehicle(getLocalPlayer()) then
setElementFrozen(source,true)
setElementDimension(source,1)
setElementInterior(source,15)
setElementDimension(skinped,1)
setElementInterior(skinped,15)
setCameraMatrix(210,-99,1007,216,-99,1005)
skinbuttonvorher=guiCreateButton(0.2,0.5,0.2,0.1,"Wstecz",true)
guiSetFont(skinbuttonvorher,"Tahoma")
skinbuttonnext=guiCreateButton(0.6,0.5,0.2,0.1,"Dalej",true)
guiSetFont(skinbuttonnext,"Tahoma")
skinbuttonenter=guiCreateButton(0.4,0.7,0.2,0.1,"Wybierz",true)
guiSetFont(skinbuttonenter,"Tahoma")
skinbuttonback=guiCreateButton(0.4,0.82,0.2,0.1,"Anuluj",true)
guiSetFont(skinbuttonback,"Tahoma")
showCursor(true)
end
end
)
addEventHandler("onClientGUIClick",getRootElement(),
function (state)
if state == "left" then
if source == skinbuttonvorher then
skinidped=skinidped-1
if skinidped==-1 then
skinidped=312
end
setElementModel(skinped,skinidped)
elseif source == skinbuttonnext then
skinidped=skinidped+1
if skinidped==312 then
skinidped=0
end
setElementModel(skinped,skinidped)
elseif source == skinbuttonenter then
setElementDimension(getLocalPlayer(),0)
setElementInterior(getLocalPlayer(),0)
local x,y,z=getElementPosition(getLocalPlayer())
setElementPosition(getLocalPlayer(),x,y,z+0.1)
setCameraTarget(getLocalPlayer(),getLocalPlayer())
destroyElement(skinbuttonvorher)
destroyElement(skinbuttonnext)
destroyElement(skinbuttonenter)
destroyElement(skinbuttonback)
showCursor(false)
setElementFrozen(getLocalPlayer(),false)
triggerServerEvent("onPlayerSkinChange",getLocalPlayer(),skinidped)
elseif source == skinbuttonback then
setCameraTarget(getLocalPlayer(),getLocalPlayer())
setElementDimension(getLocalPlayer(),0)
setElementInterior(getLocalPlayer(),0)
destroyElement(skinbuttonvorher)
destroyElement(skinbuttonnext)
destroyElement(skinbuttonenter)
destroyElement(skinbuttonback)
showCursor(false)
setElementFrozen(getLocalPlayer(),false)
end
end
end
)
Oczywi?cie za skuteczn? pomoc stawiam
Wysłany: 2014-09-14, 12:10
kamyrdol32
Wiek: 37 Na forum: 4667 dni Posty: 75
Nick w MP: kamyrdol32
Piwa : 2
Witam, potrzebuje skryptu kt?ry b?dzie banowa? graczy gdy u?y?a zakazane komendy (z listy) oraz ?eby ta komenda nie zosta?a u?yta.
Je?li z?y dzia? prosz? o przeniesienie
Wysłany: 2014-09-14, 16:22
Quin
Wiek: 25 Na forum: 4537 dni Posty: 79
Piwa : 3
Prosz? o przerobienie skryptu tak aby nie by?o trzeba podawa? id broni tylko nazwe z gamemodu (gram na DayZ) np. zamiast id 31 to nazwe broni u mnie M4 CCO.
Skrypt:
local function playGunfireSound ( weaponID )
local muzzleX , muzzleY , muzzleZ = getPedWeaponMuzzlePosition ( source )
if weaponID == 22 then -- colt45
local sound = playSound3D ( "sounds/Colt45.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 30 )
elseif weaponID == 23 then -- silenced
local sound = playSound3D ( "sounds/Silenced.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 10 )
elseif weaponID == 24 then -- deagle
local sound = playSound3D ( "sounds/Deagle.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 100 )
elseif weaponID == 25 then -- shotgun
local sound = playSound3D ( "sounds/Shotgun.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 200 )
elseif weaponID == 26 then -- sawn - off
local sound = playSound3D ( "sounds/Sawed-Off.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 200 )
elseif weaponID == 27 then -- combat shotgun
local sound = playSound3D ( "sounds/Combat Shotgun.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 200 )
elseif weaponID == 28 or weapon == 32 then -- uzi / tec - 9
local sound = playSound3D ( "sounds/UZI_Tec9.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 120 )
elseif weaponID == 29 then -- mp5
local sound = playSound3D ( "sounds/MP5.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 110 )
elseif weaponID == 30 then -- ak47
local sound = playSound3D ( "sounds/M4_AK47.mp3" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 400 )
elseif weaponID == 31 then -- m4
local sound = playSound3D ( "sounds/M4_AK47.mp3" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 300 )
elseif weaponID == 33 then -- rifle
local sound = playSound3D ( "sounds/Rifle.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 250 )
elseif weaponID == 34 then -- sniper
local sound = playSound3D ( "sounds/Sniper.wav" , muzzleX , muzzleY , muzzleZ , false )
setSoundMaxDistance ( sound , 300 )
end
end
addEventHandler ( "onClientPlayerWeaponFire" , root , playGunfireSound )
Wysłany: 2014-09-14, 16:25
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Quin , zawsze musimy podawa? id broni tylko jest 1 odpowiednia funkcja do nazw .
Wysłany: 2014-09-14, 17:30
Quin
Wiek: 25 Na forum: 4537 dni Posty: 79
Piwa : 3
M?g?by? poda? mi przerobiony skrypt? Poniewa? zajmuje si? czym? i nie wiem te? jak to zrobi?.
Wysłany: 2014-09-14, 17:32
luki123luki123
Place Game
Wiek: 28 Na forum: 5275 dni Posty: 1948
Nick w MP: LuKiO
Piwa : 6101
Quin , nie ja pomagam a nie robie gotowc?w.
Wysłany: 2014-09-14, 17:34
Quin
Wiek: 25 Na forum: 4537 dni Posty: 79
Piwa : 3
Wysłany: 2014-09-21, 12:27
Retro99
Wiek: 27 Na forum: 4472 dni Posty: 20
Mam tutaj skrypt na panel spawnu,ale zlewa mi si? on z panelem logowania wiem,?e w panelu spawnu trzeba doda? onPlayerLogin,ale nie wiem jak to zrobi? prosz? o pomoc !
S-SIDE
local rot = getRootElement ()
addEvent ( "onSpawn" , true )
addEventHandler ( "onSpawn" , getRootElement (),
function( spawn )
if ( spawn == "Fort Carson" ) then
fadeCamera ( source , true )
setCameraTarget ( source , source )
spawnPlayer ( source , - 5.449 , 1192.402 , 19.359 , rot , getElementModel ( source ))
return
end
end
)
addEventHandler ( "onResourceStart" , resourceRoot ,
function()
for i , player in ipairs ( getElementsByType ( "player" )) do
spawn ( player )
end
end
)
function spawn ( player )
setPlayerNametagColor ( player , 244 , 244 , 244 )
setPlayerTeam ( player , nil )
end
function spawnWasted ( player )
spawnPlayer ( player , - 5.449 , 1192.402 , 19.359 , 325 , math . random ( 19 , 25 ) )
fadeCamera ( player , true )
setCameraTarget ( player , player )
setPlayerNametagColor ( player , 244 , 244 , 244 )
takePlayerMoney ( player , 0 )
takeAllWeapons ( player )
end
addEventHandler ( "onPlayerLogin" , root ,
function()
spawn ( source )
end
)
addEventHandler ( "onPlayerWasted" , root ,
function()
setTimer ( spawnWasted , 3500 , 1 , source )
end
)
function setCameraOnPlayerJoin ()
fadeCamera ( source , true , 5 )
setCameraMatrix ( source , 1468.8785400391 , - 919.25317382813 , 100.153465271 , 1468.388671875 , - 918.42474365234 , 99.881813049316 )
end
addEventHandler ( "onPlayerJoin" , getRootElement (), setCameraOnPlayerJoin )
C-SIDE
local GUIEditor_Button1 = guiCreateButton ( 6 , 206 , 190 , 64 , "Fort Carson" , false )
showCursor ( true )
function closeAllButtons ()
guiSetVisible ( GUIEditor_Button1 , false )
showCursor ( false )
end
function spawnA ()
triggerServerEvent ( "onSpawn" , getLocalPlayer (), "Fort Carson" )
closeAllButtons ()
end
addEventHandler ( "onClientGUIClick" , GUIEditor_Button1 , spawnA , false )
-- muzyczka
function startMySound ()
sound = playSound ( "buena.mp3" , true )
end
addEventHandler ( "onClientResourceStart" , getResourceRootElement ( getThisResource () ), startMySound )
function stopMySound ()
stopSound ( sound )
end
addEventHandler ( "onClientPlayerSpawn" , getLocalPlayer (), stopMySound )
Tagi: prośby :: przerobienie :: skryptu
Anonymous
Na forum: 245 dni
Posty: 1
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